|
Before we could fully start though, we needed to plan out our approach. In the initial idea suggestion stages, I came up with the concept of a progressive-rhythm design, that as you played, the background rhythm would increase, and so would the points you'd get. For this idea, I drew heavy inspiration from "DJ3K" from Club Penguin (Disney Interactive Studios, 2005) I pitched it to the group and with the help of other members, I was able to flesh out a full game loop in writing.
Planning out made it easy for the artists to produce their assets, and also to find sound assets in the future. However, I would argue that in industry, we would benefit from a full game design document, so given more time, I would have probably made one of these |
|
For the first time, I delved into the world of audio and sounds. Since the game heavily relied on the use of rhythm and tunes, I needed to not only produce some music that would flow with the game, but also music that syncs up together on the same track, and loops for a long duration. (Freesound - Freesound, n.d.) to locate free bass or drum beats. I had to constantly trial and error with a variety of different sounds, while also keeping into account the licensing for those sounds to assure I'm using them fairly.
|